Design

Product design measured by activation, not screens

An engagement that ends in a beautiful Figma file and no metric movement wasted everyone's quarter. We start from where users currently stop.

  • Onboarding and activation flows

  • Interfaces that survive real data volumes

  • Designed against your analytics

Signup → value
Where most drop-off happens
Empty state
Most-skipped high-impact screen
Upgrade prompt
Most-rushed revenue surface

The four surfaces that decide whether a product works

Onboarding and activation

The path from account creation to the first moment the product is demonstrably useful, including the sample data and empty states most teams skip.

Core workflows

The three or four things users do weekly, designed to be fast on the hundredth repetition rather than impressive on the first.

Data-dense interfaces

Tables, filters, and dashboards that stay legible when a customer has forty thousand rows instead of the twelve in your demo.

Commercial surfaces

Pricing, upgrade prompts, and billing designed to be clear rather than manipulative — dark patterns cost more in churn than they earn in conversion.

Almost every product leaks in the same place

The demo is compelling. The signup works. Then the new user lands in an empty product with no obvious next action and closes the tab. That gap between signing up and getting value is where retention is won or lost, and it is consistently the highest-leverage thing to fix.

It is also among the cheapest, because it rarely needs new features. It needs sample data, a clear first action, and an empty state that teaches rather than apologises.

We ask for your analytics before drawing anything

Designing without knowing where users currently stop is guessing expensively. Before any screens we want your funnel data, a handful of session recordings, and access to whoever reads your support tickets.

That usually makes the real problem obvious within an hour, and it is rarely the thing the team assumed it was.

How a product engagement runs

  1. 01

    Audit and instrument

    Week 1

    Review analytics, recordings, and tickets. Identify the two surfaces with the clearest revenue consequence and instrument anything not already measured.

  2. 02

    Design the highest-leverage surface first

    Weeks 1–2

    Not the biggest — the one where a change is most likely to move a number. Usually onboarding.

  3. 03

    Ship, measure, iterate

    Ongoing

    Because this runs inside a subscription rather than a fixed project, a design that does not move the metric gets revised instead of defended.

  4. 04

    Systematise what worked

    Month 2 onwards

    Patterns that prove out become components, so the next screen is assembly rather than a fresh design problem.

Proof it works

All case studies

Frequently asked questions

Let's build something worth shipping

One flat monthly fee. Unlimited requests. Design and engineering under one roof — pause or cancel whenever you like.